![]() ![]() ![]() Distress - on every even turn (2, 4, 6.Hardship - on every odd turn (1, 3, 5.Usually The Suffering triggers the following skills in the following order: Suffering is the final boss and antagonist of Othercide, as well as the Child's Other. As the battle rages on, Daughters will find that death is unavoidable. The skills she chooses to end her turn will alternate. After launching a reaction and an interruption, she will change position with the Daughter farthest from her, damaging that Daughter and any surrounding allies. Most of her skills cannot be avoided, and will alternate from turn to turn. Nourished by the Daughters sacrificed in the fight against The Child, Suffering is now ready to reign over Reality and shape the world his own way. Suffering had always wanted to taste the exciting bouquet of Reality, the tempting music of howls and the suave beauty of torture. A divine being thirsting for torment and painful grace. My second time beating the boss, it didn't event get a turn, a combination of shadow round, menacing stance, & spirit round for increased damage.Thus, the abyss creature became a god in our world. I would put the soulslinger in shadow round, move up my blademaster and put her in menacing stance, attack with blademaster, which would then trigger shadow round & then trigger the menacing stance for 3 attacks between just those two. Last tip, the soulslinger's shadow round & the blademaster's menacing stance both attack an enemy that takes damage, they can trigger off of each other for huge damage, especially against bosses. Those last 2 skills for the soulslinger, haste & shadow round were fantastic skills i regret not putting on my main soulslinger. My best take aways, including my regrets and picking the wrong skills: blademaster with sidestep, menacing stance, & %dmg memories, shieldmaster with shield charge & slam with init push back, & soulslinger with detonating shot, spirit haste, & shadow round. ![]() I gave her base shot attack initiative push back memories, useful for single target control, and her detonating shot is a fantastic damage skill, once I got a soulslinger with some traits, she could drop most enemies in a single turn or a group of those fast moving critters. And the soulslinger was the surprise for me, weak early on but she became my 2nd dmg dealer after blademaster (before discovering the harvesting). For shieldmaster, i learned that the best use for them was utilizing shield charge & slam, both given memories to further push back initiative, let her control the enemies. After getting side step, she was by far my most agile daughter, could jump over gaps, flank enemies, etc. Also don't discount the blademaster, not impressive early on but once you get movement skills like sidestep and some traits, best damage dealer by far, discounting the harvesting.īlademaster is best with movement skills like side step & lightning strike, all memories i put on them were %dmg, getting menacing stance is deadly to bosses. ParagonOfHats has solid advice, i just beat the game and no doubt a scyth with The harvesting was OP, especially combined with a soulslinger with spirit round is definitely easy mode, I had to slow down just to give my other daughters some exp. ![]()
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